

Not preparing for rhythm sections will result in you hitting the inclines of successive surfaces after the first jump, and overestimating the jumps will result in your rider not catching the decline of the jump, resulting in loss of potential speed. By loading up your suspension before the first jump, you can dictate how fast you will be able to traverse these sections.
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This is vital when you need to clear jumps, as the right amount of force is needed to properly clear rhythm sections, which are a series of inclines that need to be cleared with a particular rhythm. When you hold back on the analog stick, your rider will load up the suspension in their ATV, and when they push forward, all of that suspension is released. You can control your ATV’s momentum by pressing back or forth on the analog stick at any time during a race. In fact, the only way to win a race is to build this momentum and sustain it through the course of a race. In Offroad Fury 2, momentum is a huge part of the game. Racing games are all about momentum, whether it be a mindset or when in an actual race. Now that we’ve talked about the few flaws, let’s get down to business. Now we’re stuck with the typical punk rock garbage that has infested so many other extreme-sports games, although the Jurassic 5 track does make it a little less painful to play the game with the music on. Sadly, the soundtrack is a lot worse than in the first game, which featured the likes of the Stone Temple Pilots and Soundgarden. While I realize that plain-looking graphics come with creating a game that’s supposed to mimic real life in some fashion, it would’ve been nice to have made the costumes of the riders more varied the tracks more lively than they are right now. Despite the improvements in the character models, the game does look very similar to the first game, which might turn some people off. Offroad Fury 2 falters ever-so-slightly in the graphics department. Now Rainbow Studios is back with ATV Offroad Fury 2, and while it may look a lot like its predecessor, it certainly makes up for that in improvements to its gameplay.įirst, let's get the biggest negatives out of the way.
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Enter ATV Offroad Fury, a small time game developed by Rainbow Studios that somehow caught the attention of the half million people who bought a PS2 that year. Sure, shooter fans had Timesplitters, sports fans had Madden, and fighting-game fans had DOA2: Hardcore, but there wasn’t anything new aside from Timesplitters. Developer: Rainbow Studios | Publisher: SCEAīack in 2000, when the PS2 made its debut, there weren’t a lot of quality games to choose from.
